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Responsible for lighting only.
The scenes are lit mainly with baked lighting, supplemented by dynamic lights for player shadowing. (see light complexity breakdown below)
Light complexity of the 3 scenes are green or below. All the other lights are baked.
Final_Evening_Analyze.png
Final_Night_Analyze.png
Final_Evil_Analyze.png
God ray Material setup
Thank you for considering my application :)

Gus Kesaranond

Environment Technical Artist with 4 years of experience in Houdini procedural tools.

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